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  别看文明6游戏体积不大,内容却不少,保你停不下来。如果玩得不带感,还可以修改游戏数据,相比于其它游戏,文明6的修改就简单多了,和5代差不多。


  这里先简单介绍下文明6修改蹲虎炮射程方法,此外我们还将顺带介绍下文明6国家特性修改教程。


  首先打开Sid Meier's Civilization VI\Base\Assets\Gameplay\Data文件夹下的XML文件,用notepad、sumlime或者干脆用记事本打开也可以。


  既然是国家特性,那么很明显要修改的是Units.xml。记得先备份一下。


  打开xml文件后,搜索UNIT_CHINESE_CROUCHING_TIGER,会发现一堆结果,其中有一段如下所示:


  <Row UnitType="UNIT_CHINESE_CROUCHING_TIGER" BaseMoves="2" Cost="160" AdvisorType="ADVISOR_CONQUEST" BaseSightRange="2" ZoneOfControl="false" Domain="DOMAIN_LAND" FormationClass="FORMATION_CLASS_LAND_COMBAT" Name="LOC_UNIT_CHINESE_CROUCHING_TIGER_NAME" Description="LOC_UNIT_CHINESE_CROUCHING_TIGER_DESCRIPTION" PurchaseYield="YIELD_GOLD" PromotionClass="ROMOTION_CLASS_RANGED" Maintenance="3" Combat="30" RangedCombat="50" Range="1" TraitType="TRAIT_CIVILIZATION_UNIT_CHINESE_CROUCHING_TIGER" PrereqTech="TECH_MACHINERY" MandatoryObsoleteTech="TECH_ADVANCED_BALLISTICS"/>


  红字部分的Range=1就是表示的射程,将1改成2,然后保存即可将蹲虎炮射程修改为2啦。


  此外BaseSightRange="2" 是单位视野范围, ZoneOfControl="false"是单位有没有ZOC, BaseMoves="2"是单位基础移动力,Cost="160"是所需锤子,Combat="30"是单位近战战斗力,RangedCombat="50"是远程战斗力,根据自己需求来改吧。


  至于修改文明特性和领袖特征,也是类似的方法。Sid Meier's Civilization VI\Base\Assets\Gameplay\Data,文明特性(包含特色单位特色建筑等)在Civilizations.xml中,领袖特性在Leaders.xml。


  这里我们尝试将罗马的特性“条条大路通罗马”加到中国。


  打开Civilizations.xml,搜索<CivilizationTraits>,会发现如下一段

               <CivilizationTraits>
               <Row CivilizationType="CIVILIZATION_BARBARIAN" TraitType="TRAIT_BARBARIAN"/>
               <Row CivilizationType="CIVILIZATION_AMERICA" TraitType="TRAIT_CIVILIZATION_FOUNDING_FATHERS"/>
               <Row CivilizationType="CIVILIZATION_AMERICA" TraitType="TRAIT_CIVILIZATION_BUILDING_FILM_STUDIO"/>
               <Row CivilizationType="CIVILIZATION_AMERICA" TraitType="TRAIT_CIVILIZATION_UNIT_AMERICAN_P51"/>
               <Row CivilizationType="CIVILIZATION_ARABIA" TraitType="TRAIT_CIVILIZATION_LAST_PROPHET"/>
               <Row CivilizationType="CIVILIZATION_ARABIA" TraitType="TRAIT_CIVILIZATION_BUILDING_MADRASA"/>
               <Row CivilizationType="CIVILIZATION_ARABIA" TraitType="TRAIT_CIVILIZATION_UNIT_ARABIAN_MAMLUK"/>
               <Row CivilizationType="CIVILIZATION_BRAZIL" TraitType="TRAIT_CIVILIZATION_AMAZON"/>
               <Row CivilizationType="CIVILIZATION_BRAZIL" TraitType="TRAIT_CIVILIZATION_UNIT_BRAZILIAN_MINAS_GERAES"/>
               <Row CivilizationType="CIVILIZATION_BRAZIL" TraitType="TRAIT_CIVILIZATION_STREET_CARNIVAL"/>
               <Row CivilizationType="CIVILIZATION_CHINA" TraitType="TRAIT_CIVILIZATION_DYNASTIC_CYCLE"/>
               <Row CivilizationType="CIVILIZATION_CHINA" TraitType="TRAIT_CIVILIZATION_IMPROVEMENT_GREAT_WALL"/>
               <Row CivilizationType="CIVILIZATION_CHINA" TraitType="TRAIT_CIVILIZATION_UNIT_CHINESE_CROUCHING_TIGER"/>
               <Row CivilizationType="CIVILIZATION_CHINA" TraitType="TRAIT_CIVILIZATION_ALL_ROADS_TO_ROME"/>
               <Row CivilizationType="CIVILIZATION_EGYPT" TraitType="TRAIT_CIVILIZATION_ITERU"/>
               <Row CivilizationType="CIVILIZATION_EGYPT" TraitType="TRAIT_CIVILIZATION_IMPROVEMENT_SPHINX"/>
               <Row CivilizationType="CIVILIZATION_EGYPT" TraitType="TRAIT_CIVILIZATION_UNIT_EGYPTIAN_CHARIOT_ARCHER"/>
               <Row CivilizationType="CIVILIZATION_ENGLAND" TraitType="TRAIT_CIVILIZATION_DOUBLE_ARCHAEOLOGY_SLOTS"/>
               <Row CivilizationType="CIVILIZATION_ENGLAND" TraitType="TRAIT_CIVILIZATION_UNIT_ENGLISH_SEADOG"/>
               <Row CivilizationType="CIVILIZATION_ENGLAND" TraitType="TRAIT_CIVILIZATION_ROYAL_NAVY_DOCKYARD"/>
               <Row CivilizationType="CIVILIZATION_FRANCE" TraitType="TRAIT_CIVILIZATION_IMPROVEMENT_CHATEAU"/>
               <Row CivilizationType="CIVILIZATION_FRANCE" TraitType="TRAIT_CIVILIZATION_WONDER_TOURISM"/>
               <Row CivilizationType="CIVILIZATION_FRANCE" TraitType="TRAIT_CIVILIZATION_UNIT_FRENCH_GARDE_IMPERIALE"/>
               <Row CivilizationType="CIVILIZATION_GERMANY" TraitType="TRAIT_CIVILIZATION_IMPERIAL_FREE_CITIES"/>
               <Row CivilizationType="CIVILIZATION_GERMANY" TraitType="TRAIT_CIVILIZATION_DISTRICT_HANSA"/>
               <Row CivilizationType="CIVILIZATION_GERMANY" TraitType="TRAIT_CIVILIZATION_UNIT_GERMAN_UBOAT"/>
               <Row CivilizationType="CIVILIZATION_GREECE" TraitType="TRAIT_CIVILIZATION_PLATOS_REPUBLIC"/>
               <Row CivilizationType="CIVILIZATION_GREECE" TraitType="TRAIT_CIVILIZATION_DISTRICT_ACROPOLIS"/>
               <Row CivilizationType="CIVILIZATION_GREECE" TraitType="TRAIT_CIVILIZATION_UNIT_GREEK_HOPLITE"/>
               <Row CivilizationType="CIVILIZATION_INDIA" TraitType="TRAIT_CIVILIZATION_DHARMA"/>
               <Row CivilizationType="CIVILIZATION_INDIA" TraitType="TRAIT_CIVILIZATION_IMPROVEMENT_STEPWELL"/>
               <Row CivilizationType="CIVILIZATION_INDIA" TraitType="TRAIT_CIVILIZATION_UNIT_INDIAN_VARU"/>
               <Row CivilizationType="CIVILIZATION_JAPAN" TraitType="TRAIT_CIVILIZATION_ADJACENT_DISTRICTS"/>
               <Row CivilizationType="CIVILIZATION_JAPAN" TraitType="TRAIT_CIVILIZATION_BUILDING_ELECTRONICS_FACTORY"/>
               <Row CivilizationType="CIVILIZATION_JAPAN" TraitType="TRAIT_CIVILIZATION_UNIT_JAPANESE_SAMURAI"/>
               <Row CivilizationType="CIVILIZATION_KONGO" TraitType="TRAIT_CIVILIZATION_NKISI"/>
               <Row CivilizationType="CIVILIZATION_KONGO" TraitType="TRAIT_CIVILIZATION_MBANZA"/>
               <Row CivilizationType="CIVILIZATION_KONGO" TraitType="TRAIT_CIVILIZATION_UNIT_KONGO_SHIELD_BEARER"/>
               <Row CivilizationType="CIVILIZATION_NORWAY" TraitType="TRAIT_CIVILIZATION_BUILDING_STAVE_CHURCH"/>
               <Row CivilizationType="CIVILIZATION_NORWAY" TraitType="TRAIT_CIVILIZATION_UNIT_NORWEGIAN_BERSERKER"/>
               <Row CivilizationType="CIVILIZATION_NORWAY" TraitType="TRAIT_CIVILIZATION_EARLY_OCEAN_NAVIGATION"/>
               <Row CivilizationType="CIVILIZATION_ROME" TraitType="TRAIT_CIVILIZATION_DISTRICT_BATH"/>
               <Row CivilizationType="CIVILIZATION_ROME" TraitType="TRAIT_CIVILIZATION_UNIT_ROMAN_LEGION"/>
               <Row CivilizationType="CIVILIZATION_ROME" TraitType="TRAIT_CIVILIZATION_ALL_ROADS_TO_ROME"/>
               <Row CivilizationType="CIVILIZATION_RUSSIA" TraitType="TRAIT_CIVILIZATION_MOTHER_RUSSIA"/>
               <Row CivilizationType="CIVILIZATION_RUSSIA" TraitType="TRAIT_CIVILIZATION_DISTRICT_LAVRA"/>
               <Row CivilizationType="CIVILIZATION_RUSSIA" TraitType="TRAIT_CIVILIZATION_UNIT_RUSSIAN_COSSACK"/>
               <Row CivilizationType="CIVILIZATION_SCYTHIA" TraitType="TRAIT_CIVILIZATION_EXTRA_LIGHT_CAVALRY"/>
               <Row CivilizationType="CIVILIZATION_SCYTHIA" TraitType="TRAIT_CIVILIZATION_IMPROVEMENT_KURGAN"/>
               <Row CivilizationType="CIVILIZATION_SCYTHIA" TraitType="TRAIT_CIVILIZATION_UNIT_SCYTHIAN_HORSE_ARCHER"/>
               <Row CivilizationType="CIVILIZATION_SPAIN" TraitType="TRAIT_CIVILIZATION_IMPROVEMENT_MISSION"/>
               <Row CivilizationType="CIVILIZATION_SPAIN" TraitType="TRAIT_CIVILIZATION_UNIT_SPANISH_CONQUISTADOR"/>
               <Row CivilizationType="CIVILIZATION_SPAIN" TraitType="TRAIT_CIVILIZATION_TREASURE_FLEET"/>
               <Row CivilizationType="CIVILIZATION_SUMERIA" TraitType="TRAIT_CIVILIZATION_FIRST_CIVILIZATION"/>
               <Row CivilizationType="CIVILIZATION_SUMERIA" TraitType="TRAIT_CIVILIZATION_IMPROVEMENT_ZIGGURAT"/>
               <Row CivilizationType="CIVILIZATION_SUMERIA" TraitType="TRAIT_CIVILIZATION_UNIT_SUMERIAN_WAR_CART"/>
       </CivilizationTraits>


  红色字体的位置本来是没有的,是我自己添加进去的。蓝色字体是定义罗马拥有条条大路通罗马这个特性的语句,我只是把它复制到上面,然后把ROME改成了CHINA。


  修改后进入游戏,中国已经拥有了条条大路通罗马的特性,如下图所示:

文明6修改中国特性.jpg


  更多其它方面的修改,大家可以举一反三,这里就不多做介绍了。


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